Archive for tween

Case 2 – Animation

Posted in Cases with tags , , , , , , , , , , , , , , , , , on September 18, 2010 by alllifeme

So case 2 is quite straight forward. We need to animate the characters we made in case 1. They need to have a “go left” animation, a “go right” animation, a jumping animation and a resting animation.

I have made the  right and left walk animation so far. They are made with tweening.

Walking Cycle

I have animated the hair, so it looks like it is flapping in the wind. I have animated the eyes, so it blinks.

For the eyes, I used normal frame by frame animation with very long pauses, and some not so very long, making him blink more “normally” instead of a generic blink every second or two.

For the hair, I used shape tweening. This worked out, but it does look a little crazy.

The arms, legs and body move with motion tweening. Everything but the feets are in a movie clip. (The walk animation itself is a movie clip, but inside that movie clip, the entire rest of the body is in another movie clip, so I could animate the body going up and down while walking)


Jumping Cycle

The eyes, body, head and hair is the same as the walk cycle, as well as the right leg and arm.

The entire upper body, excluding the arm,  have its own movieclip that have a motion tween. The right arm and the right leg have each their own movieclip and motion tween to follow the body as it jumps.
Rest Cycle

The rest cycle use the same layout as the jump cycle, but the only movement is a simple “back and forward” motion done with motion tweening.