Archive for September, 2010

Case 3 – Background

Posted in Cases on September 27, 2010 by alllifeme

In case 3 we were asked to make three animated “backgrounds/stages”. They should have at least a background, a main ground where the hero would walk, and a foreground.

1. My first stage is a  (badly drawn) sky place. The background is the sun and the sky. The main ground is a simple squared walkway with a gradient. The foreground is white flowers that look like mushrooms.

2. My next stage a jungle. The foreground is lianas. The main ground is a simple brown shape that I made with the brush tool. the background is a picture I took in week 41 at home.

3. My last stage is a grassy field. The background is mountains. Another background is the sky. The sky is a simple gradient. Blue and red. The main ground is the grassy field. It has a flower with a fly on it.

Case 2 – Animation

Posted in Cases with tags , , , , , , , , , , , , , , , , , on September 18, 2010 by alllifeme

So case 2 is quite straight forward. We need to animate the characters we made in case 1. They need to have a “go left” animation, a “go right” animation, a jumping animation and a resting animation.

I have made the  right and left walk animation so far. They are made with tweening.

Walking Cycle

I have animated the hair, so it looks like it is flapping in the wind. I have animated the eyes, so it blinks.

For the eyes, I used normal frame by frame animation with very long pauses, and some not so very long, making him blink more “normally” instead of a generic blink every second or two.

For the hair, I used shape tweening. This worked out, but it does look a little crazy.

The arms, legs and body move with motion tweening. Everything but the feets are in a movie clip. (The walk animation itself is a movie clip, but inside that movie clip, the entire rest of the body is in another movie clip, so I could animate the body going up and down while walking)


Jumping Cycle

The eyes, body, head and hair is the same as the walk cycle, as well as the right leg and arm.

The entire upper body, excluding the arm,  have its own movieclip that have a motion tween. The right arm and the right leg have each their own movieclip and motion tween to follow the body as it jumps.
Rest Cycle

The rest cycle use the same layout as the jump cycle, but the only movement is a simple “back and forward” motion done with motion tweening.

Case 1 – Ideas

Posted in Cases on September 8, 2010 by alllifeme

Welcome to my Caseblogg!

As a part of my higher education at Hedemark University – campus Hamar, we have these assignments where each case is a step towards a finished product. In this case a game or interactive animation.

Case 1 is the ideas, sketches and history behind it (The story).

At this point, I have ideas on what the playable character should like like, how the overall design of the enemies are and some of the story.

The Playable character:

Look at the bottom, I am now using the backup hero.

The playbe character is a blue and furry creature with long neck and animalistic features (mostly his face). He has long arms and fingers. His body is slim but not skinny. His legs are about half the length of the arms.

Here is a simple line-art and a sketch of him: (If I was better at drawing, he would like alot more badass and alot more like an actual “human/animal” mix)

Story:

His name is Munai, and is a citizen from the magnificent city of Masali Teso. For ages, this city have been without worries and flourished.  However, at the turn of the century, a tribe of blobbs have started attacking the city. It is your job to attack them and defeat their maker…

Enemies:

The blobbs!

The Blobbs are snot from all kinds of people in society. However the main design are the same, with minor details on them (Like a mohawk on the punker blobb, a helmet on the warrior blobb, etc.)

Fodder Blobb

Normal blobb. To kill it, either jump on it or stab it. It has 1 Life.

Punker Blobb

Snot from punkers and emos. Beware, do not jump on them, you will lose one life. Have 1 life. Needs to be stabbed to kill.

Female Blobb

Snot from females. Leech onto the hero and absorb life slowly. Stab it or jump in it twice to kill it. Often more then one around the same location. Have 1 life.

Martial Art Blobb

Snot from martial artists. Can block your attack, must be stabbed from behind or jumped on to kill. Have 2 lives.

Warrior Blobb

Snot from warriors. Can not attack its head, must stab it. Have 5 lives.

Backup Idea:

I might switch the hero to another design, but keeping the story. I will add the backup hero here if I deside to go with it.

This is my backup hero:

Attacks:

– Jumping on the enemies.
– Punching them.