Welcome to my Caseblogg!
As a part of my higher education at Hedemark University – campus Hamar, we have these assignments where each case is a step towards a finished product. In this case a game or interactive animation.
Case 1 is the ideas, sketches and history behind it (The story).
At this point, I have ideas on what the playable character should like like, how the overall design of the enemies are and some of the story.
The Playable character:
Look at the bottom, I am now using the backup hero.
The playbe character is a blue and furry creature with long neck and animalistic features (mostly his face). He has long arms and fingers. His body is slim but not skinny. His legs are about half the length of the arms.
Here is a simple line-art and a sketch of him: (If I was better at drawing, he would like alot more badass and alot more like an actual “human/animal” mix)
Story:
His name is Munai, and is a citizen from the magnificent city of Masali Teso. For ages, this city have been without worries and flourished. However, at the turn of the century, a tribe of blobbs have started attacking the city. It is your job to attack them and defeat their maker…
Enemies:
The blobbs!
The Blobbs are snot from all kinds of people in society. However the main design are the same, with minor details on them (Like a mohawk on the punker blobb, a helmet on the warrior blobb, etc.)
Fodder Blobb
Normal blobb. To kill it, either jump on it or stab it. It has 1 Life.
Punker Blobb
Snot from punkers and emos. Beware, do not jump on them, you will lose one life. Have 1 life. Needs to be stabbed to kill.
Female Blobb
Snot from females. Leech onto the hero and absorb life slowly. Stab it or jump in it twice to kill it. Often more then one around the same location. Have 1 life.
Martial Art Blobb
Snot from martial artists. Can block your attack, must be stabbed from behind or jumped on to kill. Have 2 lives.
Warrior Blobb
Snot from warriors. Can not attack its head, must stab it. Have 5 lives.
Backup Idea:
I might switch the hero to another design, but keeping the story. I will add the backup hero here if I deside to go with it.
This is my backup hero:
Attacks:
– Jumping on the enemies.
– Punching them.